Wednesday, December 1, 2010

Dreamspace, Mindspace, and the Cryptoterrestrials

Dreamy fractal image from this website.

I sometimes refer to "dreamspace" and "mindspace."  But I have never defined what I mean by those terms.  This post will get you going in the right direction.


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Note: if you haven't already read about reality as a hologram, or reality as a simulation, you can review these links:

Reality as a hologram.

Here's a quote from a Science News Review article that discusses preliminary confirmation of this hypothesis:
Holograms are created by a special photographic process where an object is bathed in the light of a laser, then a second laser is bounced off the reflected light of the first, and the interference pattern is captured on film. When that image (which looks like a meaningless swirl of light) is illuminated by yet another polarized light source, a 3-dimensional image of the original appears. It is basically the famous double-slit effect, making specific use of the interference pattern of the light. Apart from the 3-dimensional projection, holograms are remarkable in that no matter how you subdivide them, each piece contains all the information contained in the whole. The images just get smaller with each division. Every part contains the whole.
The GEO600 detector is designed to make use of measurements made with a split-beam of polarized light at right angles to detect the tiniest changes as gravity waves pass through the earth. Those changes would show up as interference patterns of the light, thus the experiment has something in common with the process of creating and projecting holograms. That the experiment is detecting ‘noise’ – interference patterns in the light that do not indicate gravity waves – is a confirmation of the holographic universe model, Hogan says. [bolding added]

Reality as a simulation.

Here's a website that discusses the simulation argument through many articles.  Peruse at your leisure.


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Now to business.

First, I have to admit that I am an idealist in philosophical terms.  This means that I believe all experience is mind-based.  The world of the material, in my view, ultimately has its root in the dimension of the mind.

And I believe we will one day understand that mind is indeed its own dimension, separate from our world of forms.  This makes me something of a dualist in philosophical terms, though I really think that the material world is, as the Hindu and Buddhists have it, illusion and not reality, so the dualism is apparent, and not actual.  It seems that mental and physical phenomena are separate entities, in separate dimensions, until we realize that physical phenomena is mental phenomena in a different guise.

To put it into simple terms, a helpful analogy we can understand right away: I think that each of us is partly something like a computer program, say that part which defines a character within a game, held within an even larger program, the game world.  But beyond this is an even larger reality which produces both the game and the characters in it, and we have our true being there, as something quite beyond the game.  Only, as we play, we "forget" what we really are, and so the game seems very real to us.

I think of the larger reality, which produces and controls the game, as mindspace.  This is our true home.  It is not a place of objects, but of mental phenomena.  This is where our individual minds reside.  Our minds are not in the game, but beyond it, just as when we play a game now.  However, our characters within the game also have a physical brain, which does think.  This brain produces an ego, through which we interact with the game world.  The ego is a tool, and not the self, but in our state of forgetfulness, it is very easy to confuse the ego with the self.

But mind is where decisions are made, and where perceptions are lodged as memory.  There is an interface between mind-outside-the-game, and mind-within-the-game, and here is where we have our waking thoughts.  I don't believe we actually "hear" our mind within this space most of the time.  We usually hear the endless nattering of the ego.  This changes when we sleep.  Here, the ego is dormant, and the mind is active.  This is dreamspace.  Dreamspace is a subset of mindspace.  The difference between dreamspace and mindspace, to me, is in how we perceive them.  Dreamspace is filtered through our familiarity with symbols and archetypes.  In dreamspace, we cannot see that with which we are unfamiliar.  It is also the case that our emotions can act as a filter here.  That which would create in us too much fear, anger, or sadness, is changed into something that we can better handle.  The image we receive is an analogue to the true image that we cannot bear.  Dreamspace, in this way, is limited by what we know and what we can tolerate.

One other difference.  There is one mindspace.  There may be as many dreamspaces as there are groups of people to support them, and these may overlap.

(Dreamspace may be thought of as simply a filter for mindspace that many individuals share.)

In mindspace proper, there are no limits.  Here is where all of creation can be perceived in its true nature.  Direct contact with unlimited mindspace produces great anxiety in most of us, because we are not familiar with it.  There are images and impulses there that go beyond what we can imagine, or handle, in our limited selves.  It is true that our minds have their being in mindspace, but our minds are but a tiny portion of mindspace.  Our minds are closed off on one end by our connection to the brain and ego.  On the other end, our minds are protected by dreamspace.

Another way of imagining this is through the metaphor of a drop of water in the ocean.

You and I are just little drops in all that.

The ocean is mindspace, and we are individual drops within it.  Or, if you prefer, we are individual creatures within the ocean.  Like the other creatures in it, we are made out of the ocean itself.

Or we could think of ourselves as people in boats.  A common dream image.

Within mindspace, there are many kinds of being.  We are but one kind.  In terms of the ocean metaphor, the sea is full of creatures.

(In fact, within dreams, the ocean can often be used to represent the unknown and that which resides within it.  If you often dream of the ocean, you might be dreaming about what you don't know, and how you feel about it.)

Think of all the stories and movies which have a monster rising up out of the ocean.  This is a myth, an archetype, which speaks of how the "ocean" of mindspace is filled with things that scare the crap out of us.

Like this guy:



Or maybe this guy:



Or even this guy:

As you can see, picture from bobeggleton.com

The monster rises up out of the ocean and starts wrecking everything.  Moby Dick, Jaws, and Godzilla hearken back to the sea monsters of old, hoary beasts with obvious evil intent.  All they want to do is devour you and tear your things up.

But there are other, more modern myths that arise from the same mythic ground, but that strike us as a much more ambivalent symbol.



I don't know if that picture is for real or not.  But it does a fine job of capturing this new take on the old myth.  The UFO rises out of the sea.  As the story goes, "they" have bases down there, where they are up to who knows what.

What I'm telling you is that Godzilla and UFOs are archetypes that stand for the same thing.  The world of mindspace is scary when you have a little, limited, inexperienced mind like one of ours.

Now, to go back to our analogy of the game, within the game, also, there are many kinds of being -- but here's an important point that I think we don't understand very well at all:

We are the masters of the game.  We decide what is allowed in the game, and what isn't.  I believe that the creator of the game has given us this power.

(This does make sense.  One thinks, if this were not so, Godzilla and the UFO guys would be swapping stories about how delicious we tasted when they gobbled us up.)

There are many more things in mindspace than are in the game.  It appears to be the case that some things in mindspace would like to enter the game; probably they want to do this because there are certain kinds of experiences that can only be had here.

As a quick aside: I also think, it's possible that certain kinds of things exist only in the game.  They aren't "real" in the sense that their being is limited to the game, and they will disappear along with it when we are finished playing.

The game itself has the purpose of creating individuals out of limitless mindspace.  That is what we are doing right now -- crafting ourselves out of limitless mind.  We do this by making choices in the game.  Our choices are largely free, though there are definite limits.  We cannot, for instance, decide to destroy the game.  By our free choices, we delineate ourselves, marking the outlines of our character.  When we finish with the game, we will be different than when we started.  We will be a "self" within mindspace proper.  This self is defined by what it chose, and what it rejected.  

It may be that this self will continue to perceive through the filter of dreamspace.  NDEs hint of this possibility.  Or it may be that this is a temporary condition, and we will finally enter mindspace proper, unfiltered.  I don't know.  But when I write about dreamspace and mindspace, I have this sort of structure in mind.

Now let's go a bit further.

I said that some things might like to get into the game that aren't already there, and that we control what is allowed in the game.  I also said that our perceptions in dreamspace, and also within the game, are limited to that with which we are familiar.  So how does something with which we are unfamiliar ever get into the game?

It first approaches us in dreamspace, in the guise of something with which we are familiar.  Artists use dreamspace when they create our art.  You can think of art as public dreaming.  It is through artists that we get what we can call our "collective unconscious."  I might simply rephrase that as "collective dreamspace" to keep it in the terms I'm using right now.  We "approve" what the artist creates by either accepting it or rejecting it.  When art becomes very popular, it has been accepted into our collective unconscious, our collective dreamspace.

Hmm.. Harry has got to give this some thought.

You might not think of the idea of a "bigfoot" as an object of art, but it is.  As a culture, we've accepted the idea of bigfoot as an archetype.  Therefore we can perceive bigfoot in dreams and, sometimes, in what we call "real life" too.  (This is an illustration of what Shelley meant when he said, "Poets are the unacknowledged legislators of the world."  He wasn't being big-headed.  And he used poets as a stand-in for all artists.)

Testors makes a friendly little model.

Similarly, the idea of the "grey" and other aliens have entered our dreamspace, and through that, perhaps, our "game" world also.

But these beings are not simply what we now perceive them to be.  They are still being filtered by dreamspace into a form we can accept.  There is a persistent theme in UFO stories -- they will not tell us something about themselves.  I believe this is because, were we to know it, it would cause us to reject them.  We wouldn't allow them into the game.

Dude, wait up!  I'm just a goldfish..

They've been trying to get in for a long time.  Certain folks seem to think that they are "almost" here -- that this world is falling away and a new one will replace it.

Well, maybe.  But this feeling of the old world falling away and being replaced by a new one is not a new feeling.  It is repeated over and over again through history.  Just after the turn of the twentieth century, the poet WB Yeats wrote "The Second Coming," which ends with the lines "And what rough beast, it's hour come round at last,/ Slouches toward Bethlehem to be born?"

"Surely some revelation is at hand, / Surely the second coming is at hand," the 2nd stanza begins.

This was at the advent of the modern era.  Things did feel like they were "fall[ing] apart," as Yeats says in the same poem.  But they weren't then, and they probably aren't now.

Instead, what I think is happening is that things that exist only in mindspace want in on the game, and they keep trying to get in, using the same old tricks.  Since we share mindspace with them, they can enter our dreamspace if we don't keep them out.

Accepting them or rejecting them will be part of what defines us as who we are.

So, you wanna let them in?  If you picked up something off the ground and you didn't know what it was, would you eat it?

That's the conundrum of the cryptoterretrials.  It will be part of what defines us.

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